Animation, film, interactive media in education and culture
The creation of audiovisual and interactive applications and as well as their use in the educational and cultural sector, includes a series of scientific fields, which they co-exist and reassure the completion of their theoretical development and their application. In addition to this, the members of the International Scientific Committee and the editorial Committee are qualified researchers and academics, whose interests and objectives are aligned and expressed through the journals’ fields and sectors.
Specifically, the scientific and research fields in this journal, comprise of theoretical tools and applications in the themes below:
- The animation art in varied fields (such as documentary, informational animation etc)
- Educational films
- Interactive applications of augmented and virtual reality, with an educational and cultural aim
- Serious purposed gamified applications
- Good practices of applications
(e-journal)
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